More ideas from Aarre
Mfw its two hours past the usual time I wake up. #funny #funnymemes #memes #daylightsavings

Mfw its two hours past the usual time I wake up. #funny #funnymemes #memes #daylightsavings

#funny #memes #somaulte

#funny #memes #somaulte

Tried my hand at making an optical illusion  #funny #memes

Tried my hand at making an optical illusion #funny #memes

The great crossovers of our time. Idea stolen from @tuotorronen on Twitter. #funny #memes #galaxybrain #infinitywar

The great crossovers of our time. Idea stolen from @tuotorronen on Twitter. #funny #memes #galaxybrain #infinitywar

Ready Player One opening next week and I guess Ill give it a shot. . #funny #drake #meme #rachel #chandler #readyplayerone

Ready Player One opening next week and I guess Ill give it a shot. . #funny #drake #meme #rachel #chandler #readyplayerone

How to write a scene in 11 steps, by John August #filmmaking

How to write a scene in 11 steps, by John August #filmmaking

Welcome to Wakanda inspector Clouseau. #funny #cosplay  source unknown

Welcome to Wakanda inspector Clouseau. #funny #cosplay source unknown

#aesthetics

#aesthetics

Manga 3d, Paint Texture, Wireframe, Digital Art, 3d Hand, Character Sheet, Character Modeling, 3d Animation, Hand Painted Textures, Modeling, Character Design, Tutorials, Wire Mesh Screen

Brendan Sullivan - Portfolio - 3D Pixel-Art Dodge Aries (Commission) on ArtStation at http://www.artofsully.com/projects/Nm831?album_id=560266

So this was a fun challenge! Based on the old school 'Dodge Aries'! Definitely learned a lot from this model I made sure to add the wireframe in our render this time since a lot people have been curious with the other models (also what a spooky

Official Post from Minions Art: Making simple and stylized clouds using triplanar noiseShader Code : PasteBin Link And here's the imported mesh polycount and shape. The cloud mesh shouldn't be too lowpoly and the normal have to be smooth

Official Post from Minions Art: Making simple and stylized clouds using triplanar noiseShader Code : PasteBin Link And here's the imported mesh polycount and shape. The cloud mesh shouldn't be too lowpoly and the normal have to be smooth