Ray-traced image of the Stanford dragon by Laura Lediaev.

Ray Tracing for Graphics

OpenCL Raytracer

OpenCL Raytracer

Web GL Path tracing

Web GL Path tracing

This is a test of my HTML5 demosystem, version 0.3, featuring realtime raytracing (on the GPU) of 6 spheres and 4 point-lights with shadows.  The raytracing code is very simple and not optimized. On my ATI 5770 i get 60 frames per second with a GPU load of about 35%.  This is the video conversion of the WebGL animation available at: postronic.org/​h3/​test/​webgl/​ds03/​ (works best with Google Chrome and a recent video card)  Further information available on my blog: postronic.org/​h3/​

This is a test of my demosystem, version featuring realtime raytracing (on the GPU) of 6 spheres and 4 point-lights with shadows. The raytracing code…

waves represented with particles  http://threejs.org/examples/#webgl_interactive_raycasting_pointcloud

waves represented with particles http://threejs.org/examples/#webgl_interactive_raycasting_pointcloud

Single pass raycasting

Single-Pass Raycasting at The Little Grasshopper

2D Raycasting

2D Raycasting

directtovideo's excellent series on GPU raytracing continues.

real time ray tracing part 2.

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