My Lectures & Materials

Collection by Tapio Terävä

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Tapio Terävä
GAME JAM RESOURCES A collection of links to different resources that can be helpful in game development, especially during game jams and similar events.  Contains links to download free game development software, assets, sound effects, and fonts, as well as links to game engine documentation pages, tutorials, and guides.  (Some of the links behind the QR-code may not work, but all of the googl links should work) Game Development Software, Game Engine, Unreal Engine, Sound Effects, Free Games, Unity, Fonts, Engineering, Tutorials
Free GamesFontsTutorials

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.

GAME JAM RESOURCES  A collection of links to different resources that can be helpful in game development, especially during game jams and similar events.    Contains links to download free game development software, assets, sound effects, and fonts, as well as links to game engine documentation pages, tutorials, and guides.    (Some of the links behind the QR-code may not work, but all of the goo.gl links should work) Game Development Software, Game Engine, Unreal Engine, Sound Effects, Free Games, Unity, Fonts, Engineering, Tutorials
Free GamesFontsTutorials

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.

GAME JAM RESOURCES    A collection of links to different resources that can be helpful in game development, especially during game jams and similar events.    Contains links to download free game development software, assets, sound effects, and fonts, as well as links to game engine documentation pages, tutorials, and guides.    (Some of the links behind the QR-code may not work, but all of the goo.gl links should work) Game Development Software, Game Engine, Unreal Engine, Sound Effects, Free Games, Unity, Fonts, Engineering, Tutorials
Free GamesFontsTutorials

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.

PHOTOSHOP WORKFLOW OPTIMIZATION    A presentation on how to optimize your workflow in Photoshop - Good practices, overviews of different non-destructive tools and methods, lists of useful keyboard shortcuts, and tips and tricks.    Contains over 40 slides of compact information, lots of demonstrative animated gifs, and an example .PSD file with a video breakdown. Targeted at beginner digital artists, but contains useful information for more experienced Photoshop users as well. Keyboard Shortcuts, Design Tutorials, Compact, Gifs, Presentation, Photoshop, Animation, Artists, Tools
GifsPresentationAnimationArtistsTools

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.

BASICS OF ANIMATION - PART 1: THEORY  A presentation on the basics animation, and how animation can be utilized in games. Overview of the basic concepts, and simple explanations of the "12 principles of animation" with visual examples, and how the principles can be applied specifically to animation in games.    Contains over 70 slides of compact information and lots of illustrative animated gifs. Targeted at beginner game artists, but also for anyone interested in games and animation in… 12 Principles Of Animation, Thing 1 Thing 2, Animated Gif, Theory, Compact, Clever, Gifs, Presentation, How To Apply
12 Principles Of AnimationAnimated GifGifsPresentation

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.

SUPPORTING GAMEPLAY WITH ART    A presentation on the relationship between gameplay and game graphics, what you should take into account when creating graphics for games, and how to apply the principles in practice.    Contains over 40 slides of compact information, with speaker notes, lots of pretty pictures, and practical examples from real games. Targeted at beginner game artists, but also for anyone interested in games and game design in general. Pretty Pictures, Game Design, Compact, Presentation, How To Apply, Notes, Relationship, Graphics, Artists
PresentationRelationshipGraphicsArtists

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.

BASICS OF UI DESIGN (FOR GAMES)    A presentation on the basics of user interface design for games, including examples of different UI types in games, an overview of the general design process, interactive examples, and tips and tricks.    Contains over 100 slides of compact information, practical examples from real games, and lots of pretty pictures and animated gifs. Targeted at beginner game artists, but also for anyone interested in games and UI design in general. User Interface Design, Design Process, Pretty Pictures, Ui Design, Compact, Gifs, Presentation, Artists, Reading
User Interface DesignGifsPresentationArtistsReading

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.

GAME GRAPHICS OPTIMIZATION - PART 1 A presentation on what is graphics optimization, why should you care, and how to optimize your game. Presents the biggest performance killers in games, and how to avoid or deal with them using different tools. Tips and tricks for authoring optimized game assets.  Contains over 50 slides of compact information and lots of illustrative images and animated gifs. Targeted at both beginner and advanced game artists and programmers. Game Presents, Game Assets, Compact, Gifs, Presentation, Author, Graphics, Artists, Tools

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.

GAME DEV PORTFOLIOS A presentation on what are portfolios in terms of the game industry, why you should have one, and how to create it. Examples of actual portfolios of game designers, producers, programmers, sound designers, and artists. Examples of various tools you can use to create your portfolio. Tips and tricks based on advice from recruiters and industry veterans. Lots of links to further resources.    Over 20 slides of compact information For anyone wishing to get in to the game… Game Dev, Game Design, Create Yourself, Compact, Presentation, Designers, Advice, How To Get, Artists
PresentationDesignersArtists

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.

BAKING BASICS & TIPS    A document that summarizes the different things that need to considered when baking textures for 3D models. Alternatives to per-object texture baking are presented, and the pros and cons of different workflows and methods are listed.    Contains 30 pages of compact information, in the form of bulleted lists, images, and links to further resources. Targeted at both beginner and more advanced 3D artists, who are looking for information on texture baking for games. Bulleted List, Baking Basics, Normal Map, Baking Stone, 3d Artist, Compact, Artists, Models, Texture

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.

THESIS PRESENTATION    A compact presentation about my thesis, to provide a quick overview of its contents. A fast way to get an idea before committing to reading the actual thesis.    Contains just over 30 slides, with lots of illustrative pictures. Most, but not all of the topics covered in the thesis are shortly introduced using bulleted lists. Bulleted List, Game Character, Thesis, Contents, Compact, Presentation, How To Get, Reading, Reading Books
Game CharacterThesisPresentationReading

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.

WORKFLOWS FOR CREATING  ​3D GAME CHARACTERS    My thesis on 3D game character creation. A comprehensive picture of the different workflows used to create 3D game characters, with relatively detailed explanations of the different steps, tools, and techniques.    ​Nearly a 100 pages of compact information. Useful for beginner game artists, but also intended to be understandable even for people who are not familiar with game development. Character Creation, Game Character, Thesis, Compact, Characters, Artists, Tools, 3d, Create

Tapio Terävä: Freebies

Free stuff! A collection of game dev resources, like my lecture materials from Oulu Game LAB and Pelifarmi.