Beebot and math. A clear piece of plastic marked into the appropriate squares then change the questions underneath. Children code the beebot's journey to count by the answers eg. By 1, 2, 5 etc

Beebot and math. A clear piece of plastic marked into the appropriate squares then change the questions underneath. Children code the beebot's journey to count by the answers eg. By 5 etc Maths and technology connected

eskareille ja alakoululaisille

ScratchJr - Coding is the new literacy! With ScratchJr, young children (ages can program their own interactive stories and games. In the process, they learn to solve problems, design projects, and express themselves creatively on the computer.

Pihaleikkejä koodaamiseen | Alakoulun aarreaitta.

Pihaleikkejä koodaamiseen | Alakoulun aarreaitta.

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