On HALO 5 I was asked to develop ways to customize HALO’s exceptional arsenal of iconic weapons. It was a massive task. Luckily, I had the help of my wonderful team and Game Designer Dan Wikston (A.K.A. Wix) to help me figure it all out. Below, was one of many solutions generated where game art meets game design/ function. Above is a laser guide that can be attached to the end of ones weapon.