F&MS 85C New Media - Assignment #1: Remediation of Film Through Video Games

Collection by Hubert Ta

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Video games have constantly evolved from their origins of Spacewar!, Pong, and Pac-Man to current high tech jewels like Call of Duty, The Walking Dead, and Grand Theft Auto V. They have improved upon themselves, having remediated media forms such as books, television, and painting to create a better entertainment form. I will be specifically looking at how film is remediated, or represented in another medium, specifically in video games for the purposes of absorption, homage, and familiarity.

NECA presents all-new wall scrolls featuring Resident Evil 5 character art. This one in particular is the Resident Evil 5 video game box art. Resident Evil 5, Final Fantasy X, Wii, Arcade, Biohazard, Evil Games, Mundo Dos Games, Latest Video Games, Xbox 360 Games

Box Art and Movie Posters: Part of a classic series of survival horror games, this box art of Resident Evil 5 (2009) shows a clever remediation of film through its similarity to movie posters. In particular, the dark foreboding background and outline of the African continent note the setting, while the two main characters are shown in an ominous fashion.

Rockstar distilled photographs and countless hours of video to create Los Santos, the LA lookalike in Grand Theft Auto V.

Filming Techniques: These three screenshots from Grand Theft Auto V (2013) all show how video games remediate film through specific camera angles and filming techniques. Using multiple attitudes towards camera placement, Grand Theft Auto V employs long shots, close ups, establishing shots, crane shots, and many others to specifically create a cinema appeal and set up the narrative.

Special Effects and Action Scenes: This screenshot is from Max Payne 3 (2012), depicting the Bullet Time effect and the general action theme of the game. Considering that the first game, Max Payne, was released in 2001, there is the obvious influence of films like The Matrix (1999) and Die Hard (1988) in game’s plot and dialogue. Xbox 360, Playstation, Max Payne 3, Die Hard 1988, New Media, Memories, Cultura Pop, Special Effects, Bullet

Special Effects and Action Scenes: This screenshot is from Max Payne 3 (2012), depicting the Bullet Time effect and the general action theme of the game. Considering that the first game, Max Payne, was released in 2001, there is the obvious influence of films like The Matrix (1999) and Die Hard (1988) in game’s plot and dialogue.

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Cinematic Cut Scenes and Sets: This is the aftermath of a nuclear explosion that occurs in Call of Duty 4: Modern Warfare (2007) that captures the cinematic effect of a cut scene in a video game and the similarity between the virtual environment and a high production set. It is important to note the high quality of the graphics, in that video games have constantly been improving the graphics of their products over the years, as if they are trying to remediate life itself.

Though they have four licensed properties already in development, the president of Telltale reveals he would love to make a James Bond game. James Bond Games, Casino Dress Code, Whole Food Recipes, Healthy Recipes, Tea Eggs, Sunday Meal Prep, Healthy Shopping, Healthy Food Delivery, Restaurant Week

Remediation Absorption: This is a screenshot from 007 Quantum of Solace (2008) and is one of the best examples of video games that “remediate by trying to absorb the older medium entirely, so that the discontinuities between the two are minimized” (Bolter and Grusin, 47). It takes its title, plot, songs, and soundtrack from both Casino Royale (2006) and Quantum of Solace (2008).

Closing Credits: These are the closing credits to Red Dead Redemption Video game closing credits directly remediate the format of film’s closing credits (black screen and stylized text), often taking even more time than their counterparts.

Closing Credits: These are the closing credits to Red Dead Redemption (2010). Video game closing credits directly remediate the format of film’s closing credits (black screen and stylized text), often taking even more time than their counterparts.