Ida

Ida

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Stephan McGowan

Stephan McGowan

Here is my low poly way:  On the lower leg, loop cut ankle line.  Extrude foot shape from front polygon, 2 steps.  Add subsurface modifier and you get the base shape.  Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

Here is my low poly way: On the lower leg, loop cut ankle line. Extrude foot shape from front polygon, 2 steps. Add subsurface modifier and you get the base shape. Extrude sole geometry from bottom and add some loop cut to refine the shape. - See this image on Photobucket.

Modelagem de uma mão parte 1

Building the Basic Hand Shape Figure shows the modeling process for a hand. You can model it wherever you want and move and scale it later according to . - Selection from Learning Blender: A Hands-On Guide to Creating Animated Characters [Book]

ZBattle | ZBrush community

Am I an animated CHARACTER now?How do I keep finding characters that look like me?

modelling, texturing, rendering, animation tutorial: Hand topology

This in particular is extremely helpful to me because I have had extreme difficulty modeling hands and fingers and making them look good. The topology here looks like what I want and what I would try for if I were to model a hand.