Jussi Litja

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Jussi Litja
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Inigo Quilez' slisesix

Iñigo Quilez - fractals, computer graphics, mathematics, demoscene and

Compiler Explorer - C++

Compiler Explorer - C++

Computers, Student-centered Resources, Student Centered Resources

Z Buffer Optimizations

Let's Build a Graphics Engine: Points, Vectors, and Basic Concepts by Kyle Sloka-Frey, The game engines that are behind today's biggest games are staggering works of mathematics and programming, and many game developers find that.

A detailed explanation of how Mahler’s Symphony No. 2 is a heart-shattering work... - Classic FM

A detailed explanation of how Mahler’s Symphony No. 2 is a heart-shattering work.

Computer music theory

Computer music theory

Unity + Puredata

A free software suite for designing spatial audio for 360 video and cinematic VR

Mesh, Coding, Plants, Video Games, Tools, Business, Videos, Blog, Art, Art Background, Videogames, Kunst, Video Game, Plant, Programming, Art Supplies, Planets, Fishnet, Appliance, Artworks

Unity procedural audio

Procedural audio with Unity

Cello Techniques

Cello tension: Teaching relaxed cello technique through understanding pivot joints and active and passive motions.

Everything Has Fresnel

While standard specular lighting is pretty common in games, one effect that we rarely see in games is proper fresnel.

Normal Map for Glitter

The Glitter texture was created by Crazy Chick in Filter Forge, a Photoshop plug-in.

Deferred Rendering for Current and Future Rendering Pipelines | Intel® Software

Deferred Rendering for Current and Future Rendering Pipelines