Yuri Gvozdenko is an illustrator and animator and some of his work includes scenes of Hong Kong and futuristic scenes of a cyber city where there will be such dense cities where bridges to different building will be necessary.
These are some examples of the ruins asset system my colleague and I used for our bachelor's thesis. We had about three months for the project, so our goal was to achieve as much variation as possible with a pretty small amount of assets. I modelled
I like the idea that it started out as something simple and became something more dimensional. we could show something that is one icon progressing into something more dimensional, or have a multitude of icons showing process.