More ideas from Jorazon
this is a nice Technic, If youwant to see the full post got here http://www.polycount.com/forum/showthread.php?t=140607

this is a nice Technic, If youwant to see the full post got here http://www.polycount.com/forum/showthread.php?t=140607

Smaug Breakdown by synthesys.deviantart.com on @DeviantArt

Smaug by Andre Castro "Synthesis"

http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p1

This is a process for creating hardsurface game assets, automating the highpoly and lowpoly stages as much as possible.

ArtStation - Redwood Bark Breakdown, Ben Wilson

Amazing talk from Ben Wilson on ways to approach to material design in games with Megascans, SD, Zbrush and Max.

Axe, Weapons, Character Design, Zbrush, Sculpting, Michael O'keefe, Boss, Concept Art, Weapons Guns, Whittling, Sculpture, Weapon, Sculptures, Character Design References, Conceptual Art, Guns, Gun, Figure Drawings, Firearms