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www.winled.fi

www.winled.fi

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

ArtStation - Mouse, Paul Deasy

ArtStation - Mouse, Paul Deasy

handpack_wireframe_2.jpg (1161×3209)

handpack_wireframe_2.jpg (1161×3209)

Building Human Anatomy in Maya

Building Human Anatomy in Maya

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Wow! This really explains different maps without any real description! Visuals are always great.

Wow! This really explains different maps without any real description! Visuals are always great.

tip 7d10   10 top 3D modeling tips   Tip 7: Don't obsess about topology "Aside from in-game assets, don't obsess over topology unless your model is going to be rigged. This can become a huge waste of time. Many artists use ZBrush's decimation master or ZRemesher to create final assets when in a hurry. There are no topology police. Just know how to create good topology for the situations when it matters.” Alex Alvarez

tip 7d10 10 top 3D modeling tips Tip 7: Don't obsess about topology "Aside from in-game assets, don't obsess over topology unless your model is going to be rigged. This can become a huge waste of time. Many artists use ZBrush's decimation master or ZRemesher to create final assets when in a hurry. There are no topology police. Just know how to create good topology for the situations when it matters.” Alex Alvarez

JDesroy 's Sketchbook - Page 4

JDesroy 's Sketchbook - Page 4

Low-Poly, Non-Isometric Worlds by Timothy J. Reynolds

Low-Poly, Non-Isometric Worlds by Timothy J. Reynolds

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