Tutustu kiinnostaviin ideoihin!

www.winled.fi

www.winled.fi

handpack_wireframe_2.jpg (1161×3209)

handpack_wireframe_2.jpg (1161×3209)

ArtStation - Mouse, Paul Deasy

ArtStation - Mouse, Paul Deasy

Low-Poly, Non-Isometric Worlds by Timothy J. Reynolds

Low-Poly, Non-Isometric Worlds by Timothy J. Reynolds

Baron Vermin (Shortfilm) by Illusorium Studios, via Behance

Baron Vermin (Shortfilm) by Illusorium Studios, via Behance

My Portfolio, House on Water.  I'm currently looking for a 3D modeling job.  Thank you.

My Portfolio, House on Water. I'm currently looking for a 3D modeling job. Thank you.

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

http://media-cache-ec0.pinimg.com/originals/8e/f2/05/8ef20514ffb9c42afa8c6c4e00de9f43.jpg

Blender is a free 3-D software that lets you create whatever model you want. Its difficulty is based on how well you know the hot keys. I like to use this program a lot with Garry's Mod to see how well I can make body armor or some kind of car part. I spend most of my time learning more about blender and what I can do with it.

Blender is a free 3-D software that lets you create whatever model you want. Its difficulty is based on how well you know the hot keys. I like to use this program a lot with Garry's Mod to see how well I can make body armor or some kind of car part. I spend most of my time learning more about blender and what I can do with it.

5 minute modeling - Mug by DudQuitter.deviantart.com on @deviantART

5 minute modeling - Mug by DudQuitter.deviantart.com on @deviantART

tip 7d10   10 top 3D modeling tips   Tip 7: Don't obsess about topology "Aside from in-game assets, don't obsess over topology unless your model is going to be rigged. This can become a huge waste of time. Many artists use ZBrush's decimation master or ZRemesher to create final assets when in a hurry. There are no topology police. Just know how to create good topology for the situations when it matters.” Alex Alvarez

tip 7d10 10 top 3D modeling tips Tip 7: Don't obsess about topology "Aside from in-game assets, don't obsess over topology unless your model is going to be rigged. This can become a huge waste of time. Many artists use ZBrush's decimation master or ZRemesher to create final assets when in a hurry. There are no topology police. Just know how to create good topology for the situations when it matters.” Alex Alvarez

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