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A tutorial about creating a sci-fi abstract animation based on custom attributes in Houdini. You will learn how to create cool patterns with mixed turbulent noises and how to control emission, displace and color from them ! Finally, a little comp pass will be added for some color corrections and flare :) ! Hope you will enjoy it ! HIP File here : https://www.dropbox.com/s/4oxr5nwqgk7h24t/SCT002_FractalChaos.rar?dl=0 Don't forget to suscribe to the facebook page for more news ! https...

A tutorial about creating a sci-fi abstract animation based on custom attributes in Houdini. You will learn how to create cool patterns with mixed turbulent noises…

Particle Trails in HoudiniComputer Graphics & Digital Art Community for Artist: Job, Tutorial, Art, Concept Art, Portfolio

Particle Trails in Houdini, Particle Trails in Houdini by Danil Krivoruchko…

How to draw fluid contour lines over the surface of any model in Side FX Houdini, with a few simple nodes and some VEX code.

Creating Really Easy Growth in Houdini - Lesterbanks

Houdini and After Effects – Creating a Sci-Fi Assembly of a Design Sphere Tutorial

In this tutorial, Niels Prayer walks us through the process of creating a sci-fi assembly of a design sphere using Houdini, Mantra and After Effects.

Hello everyone, This training is will cover the new height field tools introduced in Houdini 16. The training comprises of 5 projects that will cover techniques…

Hello everyone, This training is will cover the new height field tools introduced in Houdini The training comprises of 5 projects that will cover techniques…

Here is the Electric Beam tool that I have been working on inside Houdini. You'll be able to use it inside Houdini and a game engine as an HDA from Houdini. It's not finished however for those of you who have been asking about it here, you go. https://www.dropbox.com/sh/79h0cpokvxggetg/AAB3vF2JSVDUzZ6goCXJWav_a?dl=0 The link above has a scene and HDA files. This is still a work in progress but have fun with it Thanks to Jake Rice and Hazem Mohamed Sabry for their pointers. How to use

Here is the Electric Beam tool that I have been working on inside Houdini. You'll be able to use it inside Houdini and a game engine as an HDA from Houdini.

An in-depth discussion with Simon Holmedal about creativity and workflow - featuring commercial work crafted for Nike. Simon is a Motion Designer, Technical ...

An in-depth discussion with Simon Holmedal about creativity and workflow - featuring commercial work crafted for Nike. Simon is a Motion Designer, Technical .

Houdini Masterclass - Building Fluid Solvers from Scratch Part 003 #FXhive…

Houdini Masterclass - Building Fluid Solvers from Scratch Part 003

featured artist: Alejando Echeverry

Houdini cloud rendering and VFX simulation - houdini render farm

In this tutorial, you will learn how to create an abstract fracture effect combining voronoi fractures and constraints network techniques. We'll see too, how to simply render it in Mantra and how give a little depth to the final render by composite it in After Effect. I hope you will enjoy this tutorial ! Many thanks for watching !  HIP File here : https://www.dropbox.com/s/yf2nxbgylwfj4py/SCT_008_BREAKING_SceneFile.rar?dl=0  Stay tuned on www.scattertuts.com And feel free to follow u...

In this tutorial, you will learn how to create an abstract fracture effect combining voronoi fractures and constraints network techniques.