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Official Post from Pedro Medeiros: Hello again!People seem to really want a walk/run tutorial, so here's one! Walk/run are very complicated animations so I did my best to come up with the simplest run I could. My plan is to make more tutorials on the same topic later, focusing on individual parts, like the arms, legs, head movement,

Official Post from Pedro Medeiros: Hello again!People seem to really want a walk/run tutorial, so here's one! Walk/run are very complicated animations so I did my best to come up with the simplest run I could.

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A.   http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

Chapter 3: Tactics

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter Tactics A…

Games for Impact: The transformational game development process #gaming #gbl

Games for Impact: The transformational game development process (Process Step Design)

Official Post from Pedro Medeiros: Posting a little later than usual, but here it is!This is not exactly a tutorial but more of a collection of tips and details to note when drawing vegetation. But my main advice is to avoid noise at all cost. Textures are good, but once the drawing gets too noisy everything looks weird. That's why I

Official Post from Pedro Medeiros: Posting a little later than usual, but here it is!This is not exactly a tutorial but more of a collection of tips and details to note when drawing vegetation. But my main advice is to avoid noise at all cost.

Learn Game Animation With These Pixel Art GIFs

Learn Game Animation With These Pixel Art GIFs

Official Post from Pedro Medeiros: With the vast majority of votes, here's the fire tutorial!For me it was very hard to explain how to draw fire, I think that's why this one has a lot of text. I draw a lot from observation and I often use other art as ref

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