Cauldrons - Potionomics, Joe Stachnik (Stachmo)
Highpoly sculpts and game-resolution retopo + bakes of the cauldron props and upgrades for Potionomics! My personal goal with these assets was to emphasize as much material definition as possible through sculpt and shape alone. http://potionomics.com/
Blood Moon Jhin Helmet
This is a raw print of the League of Legends: Blood Moon Jhin Helmet These helmets are printed in PLA and have some ruffs spots just from the 3D printing process itself. Typical finishing work will be needed to be done to get them smooth. The horns are separate from the helmet. These helmets come with no padding or lenses. Color may vary from the pictures. MEASURE YOUR HEAD BEFORE PURCHASING. If the helmet doesn't fit the buyer, resale of the helmet is up to them.
Modeling workflows and their advantages\disadvantages on the workplace .
wrote this today since i usually have to work from files of other artists and sometimes i have to redo their whole work since their workflow involves alot of destructivity.
Ori Modelsheet by polyphobia3d on DeviantArt
DeviantArt is the world's largest online social community for artists and art enthusiasts, allowing people to connect through the creation and sharing of art.
Essential Tips Hard Surface (Small details) - Part 02 | Giancr
This is the second part as a reference model and subdivide polygons details , I hope will be very useful...